Overview
What GlowWorm Does
GlowWorm provides industrial-strength batch rendering
and multi-pass
rendering for Poser 6.
The interface for doing this is GlowWorm's Job Manager, the window that
appears when you start GlowWorm.
Using the Job Manager, you can create a render job or multiple render
jobs, and send it to Poser to be rendered and saved.
Render Jobs
When you create a render job using GlowWorm, you're giving it
instructions on what files to render and how to render them. GlowWorm
puts the job on its to-do list.
A render job consists of a Poser scene file or a directory of scene
files to be rendered, output settings for the images that will be
saved, render settings and specifications for the passes to be rendered.
Multi-Pass Rendering
Multi-pass rendering is a technique that is used by CG professionals
where several different renders are produced and composited together
for each frame. Each of these renders show a different attribute of the
final image: Diffuse color, specularity, shadows, etc. All of the
different passes are combined together in a program like Photoshop or
AfterEffects to produce the final image.
Why Use Multi-Pass Rendering?
Not only does multi-pass rendering gives you unprecedented control over
the quality and look of your renders, but it also allows you to make
fast changes to your image.
For instance, if you've rendered out a seperate pass for each light in
the scene, you can then make adjustments to the intensity and color of
each light without having to re-render the entire image. With a complex
scene or a professional project, the time you can save and the
flexibility are invaluable.
Batch Rendering
Batch rendering is the when a program automatically renders scenes and
saves the resulting images/animations. GlowWorm is capable of batch
rendering the jobs on its to-do list while you do other things, like
catch up on your sleep.
Compositing
You'll need additional software to do your compositing, such as Adobe
Photoshop/Photoshop Elements, the Gimp, Project Dogwaffle, or Adobe
AfterEffects.
Compositing refers to placing render passes on top of one another, and
adjusting the layer mode and opacity. See the compositing tips &
tricks section for more detailed information.