Lighting
This kind of pass greys out all objects in the scene so
that you only
get the shading/lighting information. The light color and intensity is
represented in this pass. You can have a lighting pass do a seperate
pass for each light or one single pass, and also have shadows cast or
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Diffuse Color
This pass displays the true diffuse color only for all
objects in the scene.
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Shadows Only
This pass does Poser 6's shadows only render. This pass
may not yield the best results depending on the lighting in the scene.
See Compositing Tips & Tricks for a better way to do shadows.
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Ambient Occlusion
This pass darkens the area where objects crease or meet.
You can use ambient occlusion to add extra definition to your renders.
Raytracing will be turned on for any ambient occlusion pass. This is a
time-consuming effect.
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Depth Mask
This pass shows objects closest to the camera as the
knockout color. As
they go into the distance, objects become progressively lighter.
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Hair Only
This pass shows only dynamic hair objects, everything else
will be shown in the knockout color.
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Particles Only
This pass shows only Particles 2 effects figures, which
are not shown by default in any other passes. Everything else will be
shown in the knockout color.
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Select Attributes Only
This pass applies normal lighting and render conditions,
but allows you to select exactly which material attributes you would
like shown. Selecting on all attributes will do a normal render.
Diffuse, Specular, Ambient,
Translucence, Reflection, Refraction, Alternate Diffuse, Alternate
Specular
These checkboxes turn the respective material attribute on or off.
Shadows
This checkbox turns Cast Shadows on or off for the render.
Show hair, Show particles
These checkboxes turn dynamic hair or particle figures, respectively,
on or off.
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