Ambient Occlusion

Overview

In this tutorial, you'll learn how about Ambient Occlusion settings and how to solve common problems.

Ambient Occlusion Settings

Samples adjusts the smoothness of the occlusion "shadow". Decreasing the samples yields a choppier, darker shadow and takes less time. Increasing samples gives you a smoother, lighter shadow and takes more time.

MaxDist changes how far the shadow spreads. Increasing the Maxdist makes the shadow go farther. Decreasing it makes the shadow shrink.

RayBias offsets the point from where rays are cast. This is used to account for displaced surfaces, and is also helpful in correcting the "black spots" problem. Increase the RayBias slightly to get rid of spots.

Strength changes how dark the shadow is. Reducing strength makes the shadow lighter, increasing it beyond 1.0 has no effect.

The Dreaded Black Spots

Here's an example of the troll scene rendered with GlowWorm's default AO options (which are the same as Poser's defaults). GlowWorm's defaults are Samples 3.0, MaxDist 7.5, RayBias 0.2, Strength 1.0.



Big problems. Some models are prone towards getting spotty when AO is involved. The troll and the temple ruins set are particularly bad, in my experience.

I revised my settings to Samples 3.0, MaxDist 20.0, RayBias 0.8, Strength 1.0.



The new render is much better. There are a couple of spots still, but it'd be faster to paint over those than to re-render. If they were still a problem, you could raise the RayBias again and re-render.

I increased the MaxDist to compensate for the RayBias being higher. This made the shadow spread further. If you wanted to get the exact same look, you could increase the Samples to 6. Bear in mind that raising the Samples increases the render time.

GlowWorm will store your last-used AO settings so, if you stumble upon any favorites, they'll be saved for future use.