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pwSurface² is a shader for DAZ|Studio that helps you create both realistic and artistic surfaces. pwSurface² is a good, general purpose shader that you'll find useful in almost any render.

What is a shader?

A shader is a tiny program that tells a surface how to look when it's rendered. By default, in DAZ|Studio, all objects use the dzDefault shader. If you look on the Surfaces tab, you can see all of the different properties of the default shader.

You can change the shader that an object uses to gain new abilities to change the object's appearance. One shader might let you composite an object with a photo, another might let you make volumetric clouds, still another could help you create the look of skin.

Most shaders only appear in 3Delight (software) renders, and pwSurface² is no exception. Many of pwSurface²'s unique properties may not appear to affect the real-time preview.

What do you use pwSurface² for?

pwSurface² is designed to be used for skin, but has many other applications as well. Just about anything that's organic will benefit from pwSurface², as well as cloth, plants, stone and many other different materials.

What you do with pwSurface² all depends on the way that you configure it.

Getting Started

To learn how to make objects use the pwSurface² shader, see Applying pwSurface².

A number of different shader presets come with pwSurface², and these can be a good jumping-off point when you're trying to design your own surfaces. Starting from a preset and changing a property or two at a time is a great way to learn how to control the shader.

This guide goes over all of the new properties that are included with pwSurface². It's assumed that you're already familiar with using dzDefault shader properties, like Diffuse Color or Displacement Strength. If you need help with something that isn't listed here, check out the DAZ|Studio Manual and the Nuts & Bolts forum.