pwToon is a shader for DAZ|Studio that renders objects as cartoons. You can achieve many different cartoon styles by adjusting the shader's settings: from anime to comic books to classic animation.
What is a shader?
A shader is a tiny program that tells a surface how to look when it's rendered. By default, in DAZ|Studio, all objects use the dzDefault shader. If you look on the Surfaces panel's Advanced tab, you can see all of the different properties of the default shader.
You can change the shader that an object uses to gain new abilities to change the object's appearance. One shader might let you composite an object with a photo, another might let you make volumetric clouds, still another could help you create the look of skin.
Most shaders only appear in 3Delight (software) renders, and pwToon is no exception. Surfaces using pwToon will not appear the same in renders as in the real-time preview window.
What do you use pwToon for?
pwToon is designed to be used for making a 3D object appear as through it is a cartoon. You can apply pwToon right over top most materials to give your renders a toon touch.
The style of the cartoon shading will change depending on how you configure pwToon.
To learn how to make objects use the pwToon shader, see Applying pwToon.
A number of different shader presets come with pwToon, and these provide a quick way to apply one of pwToon's most common configurations.
This guide goes over all of the new properties that are included with pwToon. It's assumed that you're already familiar with using dzDefault shader properties, like Diffuse Color or Displacement Strength. If you need help with something that isn't listed here, check out the DAZ|Studio Manual and the Nuts & Bolts forum.