Group Types

Surface Groups vs. Mapping Groups

There are two kinds of groups that you can create, edit and delete in the Group Editor: Surface groups and mapping groups.

Surface groups are logical sets of materials. For instance, "SkinHead", "SkinArm" and "SkinTorso" should all belong to a "Skin" surface group because they're all a part of the same surface of the body. They could also be in other surface groups as well: "SkinArm" and "SkinTorso" would both also be a good fit in a "Bodysuit" surface group. Materials can belong in any number of surface groups.

Mapping groups are sets of materials that use the same texture map. For instance, "SkinHead" and "SkinScalp" would both go in one mapping group, and "SkinArm" and "SkinTorso" would go in another. Materials cannot belong to more than one mapping group.

The !ALL Group

This special group cannot be edited or deleted. It contains all of the materials on a figure.