Group Types
Surface Groups vs. Mapping Groups
There are two kinds of groups that you can create, edit and delete in
the Group Editor: Surface groups and
mapping groups.
Surface groups are logical sets of materials. For instance, "SkinHead",
"SkinArm" and "SkinTorso" should all belong to a "Skin" surface group
because they're all a part of the same surface of the body. They could
also be in other surface groups as well: "SkinArm" and "SkinTorso"
would both also be a good fit in a "Bodysuit" surface group. Materials
can belong in any number of surface groups.
Mapping groups are sets of materials that use the same texture map. For
instance, "SkinHead" and "SkinScalp" would both go in one mapping
group, and "SkinArm" and "SkinTorso" would go in another. Materials
cannot belong to more than one mapping group.
The !ALL Group
This special group cannot be edited or deleted. It contains all of the
materials on a figure.